![cities skylines road hierarchy cities skylines road hierarchy](https://www.gamingtierlist.com/wp-content/uploads/2019/06/67nSsuh.png)
A clear hierarchy of roads exist: highways to get from borough to borough, avenues to get to the heart or ends of each section, and finally smaller roads to disseminate local traffic to their locations. Two chunks of suburbia surrounding the wasteland of garbage dumps and industry. The image above is the start of said new city. My first attempt at building a city ended early because I wanted to take the lessons I had learned (especially about traffic and building effective corridors) to a new city. So, traffic's an important, inescapable component of city builder simulations.
![cities skylines road hierarchy cities skylines road hierarchy](https://i.imgur.com/0c5UmZF.jpg)
If your traffic is backed up, fire fighters, police, ambulances, hearses, buses, and cargo trucks can't perform their jobs effectively.
![cities skylines road hierarchy cities skylines road hierarchy](http://guidescroll.com/wp-content/uploads/2015/03/networking.png)
But to me that's the fun: trying to figure out.Īnd it's impossible to ignore traffic. So to come into a city builder like Cities: Skylines without this background means you're playing at a disadvantage. They have decades of history to fall back on in terms of what works, and what doesn't, and computer simulations to help test out theories before implementing them. Traffic engineers have university degrees to help them with these issues. King County is spending $4.47 Billionto try and fix the issue. It literally inflates the commute 3 to 6 times what it could be, taking over 2 hours in some cases where it would take 20 minutes without traffic. Looking at Seattle-where I live-if you want to get across Lake Washington to the Eastside with any sort of expediency, there's a couple of 2-3 chunks of the day that you should try to avoid. If you can't get to where you need to go, you won't go. Cities in real life live and die based on their traffic. Traffic in city builders is always a bit of a mixed blessing. Simulations are an interesting genre, because if the reviewer is bad at it and don't understand why they're bad at it, they're going to be frustrated and write something like, " the whole traffic mess is a disappointment." Granted, games in general have that issue, but simulations are all about how well you understand the system and can build within that understanding, so it's pretty paramount to an enjoyable experience.